(You'll see what I mean, promise) Therefore I limited myself to dual Lone Wolf builds. I found that a party of 4 makes the game too easy. In several cases, appropriate and constant blocking of this will turn otherwise unwinnable situations to one-sided victories. Consequently, denying that line of sight will do lots to protect your squishier characters. Wands however never miss, even if your character sheet says your hit chance is less than 100%
Stances or status effects will decrease your hit chance below 100% even if your character sheet says your hit chance would still be greater than or equal to 100% factoring in the reductions.
LONE WOLF DIVINITY ORIGINAL SIN FREE
That said, reputation has minimal effects on your game, feel free to roleplay. If this leads to battle, the rest of your party will join in without losing reputation. Performing a dubious act will only lower the reputation of the character who initiated the action. Feel free to lose reputation with your other characters, there are no consequences whatsoever. Reputation is only useful for your designated bartering character. If your gold does disappear, stay calm and check your containers. This can be expoited to your gain but I haven't idiot-proofed it yet. Due to a wonky party gold system, this can result in gold added to your inventory appear in the stack within the container instead, seemingly vanishing your gold. NEVER leave gold in a container in your inventory. Takes some getting used to, but will quickly become second nature. Moving objects is a bit tricky, you have to click and hold near the edges of your target to make it work. On top of this, this method minimises misclicks due to animations.
Whenever you have visibility issues preventing you from shooting at your target, targeting the ground veeeeery close to the target so the red of the enemy is illuminated will still be possible, dealing the usual damage. Besides the supercheese chest-thrower build which exists only because of this, ranged builds benefit loads from it. Targeting surfaces instead of people is super helpful. You can and probably will use an alternative method to get around Lava for most of the game, but having such a character is INVALUABLE. Fire is the most damaging school, AND there are lots of places that artificially restrict movement via otherwise lethal Lava surfaces. Somewhat related to this, Fire resistance COUPLED WITH Immune to Burning is a high-priority combo that you should achieve on at least 1 party member. Therefore it is highly recommended that you pair a piece of gear making you immune to the effect on top of your 100% resist. Similarly, you can be immune to Burning/Poisoned and yet take fire/poison damage that comes from other sources. You can have 100% Fire resist, and still receive the Burning status that deals Fire damage that you won't resist, likewise with Poison resist and Poisoned status. More on the economy later.ġ00% immunities and effects dealing elemental dmg are weird. Focus on paintings, and gold cups/plates. Lategame stealing is overkill, but still fun. Pure profit! Earlygame, stealing and selling back things will account for 95% of your gold.
Stealing has no penalty if you're not caught, and not getting caught is pretty easy. Especially lategame, this yields SNOWTONS of loot. While you generally should avoid killing merchants, keep in mind that on death, they drop most of their inventory except their gold. There's at least one bossfight that can be cheesed through thanks to this.Ĭrime pays. This is an ideal time for your other character to tweak the field a bit. Most bosses engage in dialogue with one of your characters pre-battle. A well set-up field can save your butt, while a hostile field will make your life a living hell. Later on, you yourself will be able to manipulate the environment practically at will.
Earlygame there will be a LOT of battlefields where there will be strategically placed barrels of oil/water/natural but empty puddles. This is a serious warning, as enemy animations can and will interfere with targeting on occasion.(I'm gonna be addressing that later) One of those at a bad time can and often will result in TPK. I personally haven't played on Honour Mode yet, but my builds ought to work on that difficulty too, just don't be rash and DON'T MISCLICK. I successfully completed Divinity on Tactician mode - without using ANY potions - and I'm well into my second playthrough. By popular demand I'mma be sharing 'OP Poly builds' (not my words) I'm a super slow typer and Elvin wants screenshots added too, so this will be a ready around tomorrow-ish